AI Insights · Timothy · October 2022
Top 5 Celebrity Games on Android in Central America in Q3 2022
Explore the performance of the top 5 celebrity games on the Android platform in Central America during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, Central America saw varied performance trends among the top 5 celebrity games on the Android platform. Here's a breakdown of how each game fared in terms of weekly downloads, revenue, and active users.
SUPERSTAR SMTOWN from Dalcomsoft, Inc. experienced significant fluctuations in its weekly revenue. The game peaked at around $740 in mid-August, with notable highs of $588 and $646 in late July and late August, respectively. Weekly downloads exhibited a steady increase up to mid-August, reaching over 1.1K, before declining to around 400 by the end of September. The game maintained a fairly stable active user base, averaging around 3.3K to 3.7K users in July and early August, before gradually decreasing to approximately 2.9K by the end of the quarter.
Revue Starlight Re LIVE by Ateam Entertainment Inc. showed a steady revenue stream, peaking at $567 in early August. The game's revenue fluctuated between $225 and $468 throughout July, and remained relatively stable from mid-August to the end of September, averaging between $175 and $339. The download numbers remained minimal, with only a few weeks showing any activity.
Glu's Kim Kardashian: Hollywood saw consistent weekly revenue ranging from $244 to $411, peaking in early August. The game maintained a strong download rate, with numbers reaching up to 1.2K in early August before gradually decreasing to around 500 by the end of September. Active users increased from 1.1K in late June to a peak of 2.3K in early August, before tapering off to approximately 1.7K by the end of September.
BTS WORLD by Netmarble saw a decline in weekly revenue, starting at $251 in late June and dropping to $87 by mid-September, with a slight recovery to $144 by the end of the quarter. Weekly downloads remained robust, averaging around 2.7K to 3.3K throughout the quarter. The game maintained a steady active user base, averaging around 20K users per week.
UPLAY Online's Youtubers Life: Gaming Channel experienced a modest revenue stream, peaking at $243 in early August. Weekly downloads were relatively low, with a noticeable spike to 191 in early August before settling back down to around 30-40 by the end of September.
For more insights and detailed analytics, visit Sensor Tower.